Achieving Scale with Messaging and the Cloud
This page is a mirrored copy of an article originally posted on the (now sadly defunct) LShift blog; see the archive index here.
Mon, 13 July 2009
On the 9th, last Thursday, I spoke at the Online Gaming High Scalability SIG at Skills Matter. The talk covered
- an introduction to Messaging (what it’s for, why you might like to use it),
- a couple of pointers in the directions of examples of Messaging being used at scale in the cloud, and
- the main part of the talk, an overview of techniques for scaling up Messaging-based distributed systems.
The slides are available for download here (PDF - with notes), and are also available on SlideShare: