Achieving Scale with Messaging and the Cloud

This page is a mirrored copy of an article originally posted on the LShift blog; see the archive index here.

On the 9th, last Thursday, I spoke at the Online Gaming High Scalability SIG at Skills Matter. The talk covered

  • an introduction to Messaging (what it’s for, why you might like to use it),
  • a couple of pointers in the directions of examples of Messaging being used at scale in the cloud, and
  • the main part of the talk, an overview of techniques for scaling up Messaging-based distributed systems.

The slides are available for download here (PDF - with notes), and are also available on SlideShare:

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